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Originally shared on Hacker News

RL game bot for a hidden-information turn game

A game bot built with a reinforcement learning approach for a turn-based game with a lot of hidden information. Inspired by the pluto bot that won a major bot tournament, it aims to see how far such a bot can get on a much smaller budget than the tens of thousands of dollars reportedly spent on similar bots.

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01 / The problem

What it addresses

Competitive game bots are expensive, with prior tournament-winning bots reportedly costing tens of thousands of dollars to build.

02 / Source history

Shared over time

Each entry reflects what was shared on that date. Details may have changed since then.

  1. RL game bot for a hidden-information turn game

    A game bot built with a reinforcement learning approach for a turn-based game with a lot of hidden information. Inspired by the pluto bot that won a major bot tournament, it aims to see how far such a bot can get on a much smaller budget than the tens of thousands of dollars reportedly spent on similar bots.

    Problem: Competitive game bots are expensive, with prior tournament-winning bots reportedly costing tens of thousands of dollars to build.

    Posted by @mixnix · Original comment ↗

    “I always was fascinated by ai in games and seeing https://github.com/tscmoo/pluto win major bot tournament I wanted to try my hand at building one with RL approach. I am hoping that it won't cost too much as it seems they were able to do it for tens of thousand of dollars? I wanted to see how far I would get with much smaller budget but in a turn game with a lot of hidden information.”