RL game bot for a hidden-information turn game
A game bot built with a reinforcement learning approach for a turn-based game with a lot of hidden information. Inspired by the pluto bot that won a major bot tournament, it aims to see how far such a bot can get on a much smaller budget than the tens of thousands of dollars reportedly spent on similar bots.
What it addresses
Competitive game bots are expensive, with prior tournament-winning bots reportedly costing tens of thousands of dollars to build.
Shared over time
Each entry reflects what was shared on that date. Details may have changed since then.
RL game bot for a hidden-information turn game
A game bot built with a reinforcement learning approach for a turn-based game with a lot of hidden information. Inspired by the pluto bot that won a major bot tournament, it aims to see how far such a bot can get on a much smaller budget than the tens of thousands of dollars reportedly spent on similar bots.
Problem: Competitive game bots are expensive, with prior tournament-winning bots reportedly costing tens of thousands of dollars to build.
Posted by @mixnix · Original comment ↗
“I always was fascinated by ai in games and seeing https://github.com/tscmoo/pluto win major bot tournament I wanted to try my hand at building one with RL approach. I am hoping that it won't cost too much as it seems they were able to do it for tens of thousand of dollars? I wanted to see how far I would get with much smaller budget but in a turn game with a lot of hidden information.”